Sunday, August 15, 2010

Technology for All

The three principles of UDL state that students should be offered options in acquiring and expressing knowledge as well as tailoring instruction to students interests, readiness level, and learning profile. The resources that have been gathered through the Differentiation Station assignment are on-line and program tools that help to address UDL's three principles. My colleagues and I have researched, tried, and tested numerous sites that can help make content accessible for all students. I plan to use the surveys and learning profile assessments at the beginning of the year as well as many of the graphic organizer and web quest sites to differentiate instruction as the year progresses. There are also many drill and practice as well as independent study web sites that are available to reach all readiness levels.

I have always used technology in my classroom to differentiate instruction; however, I focused it mostly on the advanced learners and those who could use continued practice, leaving out the largest middle group. I plan to offer differentiation to all students and allow choice in learning and production. To do this I will provide access to the content in a multimodal fashion and have links available to handouts and digital media on our class website. I also plan to allow for student choice during assessments when students are asked to demonstrate their understanding. It is important that students are able to show what they understand in a method that both interests them and highlights their strengths. Differentiation Instruction begins with a mind set that I hold dearly and continues through giving students the support they need to be successful in the classroom. I plan to maintain a positive attitude and lead by example. Each student will know that I care and believe in their ability to succeed. I am excited to use the survey I created on survey monkey come September with my incoming fourth graders. From there I will have some insight into their goals as well as learning preferences that can be used to help differentiate instruction as the year progresses.

Saturday, August 14, 2010

Ready or Not....Technology Here I Come!

Throughout New and Emerging Technologies I have realized that it is my responsibility as a teacher to keep abreast of new and emerging technologies that can support learning and content in the classroom. I have developed lesson plans that demonstrate my ability to use emerging technologies such as MUVE's, digital storytelling, online collaboration, and digital gaming. I now understand that I need to be the change agent that drives positive growth in my classroom in school. I plan to collaborate across grade levels with colleagues to form a technology team in my school and create a public file on the network where teachers can share technology lessons and sites that have been successful in the classroom. I hope to pull hesitant teachers into trying technology through lunch room and student chatter. This year will be my first year collaborating with a partner fourth grade class through voice threads and podcasting. I am excited for this opportunity and hope that it catches onto other teachers and grade levels. I have registered for course offerings through my district on digital storytelling and teaching the 21st century learner. Rather than shy away from new technologies, I will now give them a try, reflect on the outcome, and make necessary changes. I know to access much of the emerging technologies I need the permission and support of my administrators. To help them see the vital role technology plays in the classroom and the need to dedicate time and money to new and emerging technologies, I will invite them into the classroom to see the level of engagement, differentiated learning, and authentic problem solving that technology provides. This class has taught me that it is not okay to accept status quo, you cannot wait for technology to land in your lap. I owe it to my students and myself to seek out what emerging technologies are available to help each individual reach their potential and be prepared for the uncertain future.

Friday, August 6, 2010

NJ Voki

Thursday, July 22, 2010

Global Digitalized Learning

I have been preparing a presentation to give my colleagues on the importance of 21st Century On-line learning. Please feel free to provide feedback as I will be presenting it to my peers in September.

Thank you, Courtney

Here is the link to my slide show.

http://www.slideshare.net/derosac/gdl

Tuesday, June 22, 2010

Change is Good

I am definitely like most in that I benefit from stating my goal either out loud or in written form. Being able to remind myself of my goals or have conversations with others about my goal helps keep me focused and honest. My original course goal has remained consistent throughout this course; however, as I implement the programs into my classroom next year I may find changes that need to happen to accommodate the learners in my room. My goals for the upcoming year are to identify and locate technology resources and evaluate them for accuracy and suitability and to use technology to communicate and collaborate with peers, parents, and the larger community to nurture students learning. Most of my progress has been focused on my second goal of using technology to communicate and collaborate with the global community.

So far I have experimented more with class blogs and have signed up to take courses in powerpoint, moodle, digital storytelling, and other 21st century skills necessary in today’s classroom. My new learning will help me incorporate technology into everyday instruction and help me be more able to facilitate students in their learning. I hope to use technology to access enhanced components or lessons tied to our curriculum that were once not available.

My instructional practice will immediately change in that I will be communicating with students and their families through a class blog. I plan to use digital story telling and to communicate with another fourth grade classroom in the district. This will allow my students to present their work to a larger audience and to authentic feedback. These tools will enhance the content instruction dictated by the curriculum.

Thank you for keeping me focused and on track,
Courtney DeRosa

Monday, June 14, 2010

Playing the GAME

The student and teacher standards for technology both intertwine technology throughout all aspects of learning and everyday experiences. Both standards focus on creating digital citizens and using creativity to foster creativity. The standards require both students and teachers to be flexible and creative in using technology. They require persistence and patience with learning new things. Applying the standards often puts the teacher in the student’s shoes and vice versa.

Many students are familiar with making goals in sports, on New Years, and some even with school. One major benefit of teaching and implementing the G(goal) A (action) M (monitor) and P (plan) plan is to help students realize that it is okay to modify a goal, take small steps, or even change it all together. What is essential is to never lose sight of having a goal.

I plan to use the GAME plan when creating a classroom blog. For most students this will be their first experience with a class blog and also my first using one with students. We will both need to be creative; use critical thinking and problem solving, and we will all be digital citizens. We will use the class blog to collaborate and communication with another 4th grade classroom and each other. It should be a wonderful experience for all of us!

Tuesday, June 8, 2010

The X’s and O’s of the Game Field

Technology has been implemented into my everyday teaching. I permit students to choose how they wish to present their knowledge or final product and provide as much access to the classroom computers and lab as time allows. This is a change in my instructional practice as I have learned that choice and technology increase both student engagement and motivation.

The new learning goals I have set for myself include designing authentic lessons and that incorporate digital tools and promote self-directed learning. I am planning to set up global learning communities to provide access to a larger audience and the ability to express themselves in the method of student’s choice. With the diverse learning styles and abilities of my classroom I plan to address their needs by using learner-centered strategies and access digital resources.

The learning approaches I plan to try are digital storytelling, voice thread exchanges with another in district classroom, and setting up and maintaining a classroom blog site where students have access to a discussion board, class notes, and a class calendar with updated events. I am excited about the endless possibilities that technology provides and can only imagine its effect on the student’s motivation and engagement.

Courtney

Friday, June 4, 2010

GAME Progress

I recently received confirmation of my attendance to a summer institute on 21st century learners. My district is also offering a summer class on digital story telling in the classroom which I plan to attend in August. I am looking forward to continuing my progress on learning technologies place in my classroom.

I have learned that students need an audience to present their work and receive feedback. The internet and tools such as digital storytelling and voice threading are a great way for students to share their work without infringing on privacy policies. Also, this opens the door for collaboration amongst students and responding to feedback.

My plan has been adjusted due to privacy policies as well as school politics that I need to work around. The technology specialist has been little help and has turned to avoiding me to get out of answering my questions or helping with the progress. That has made me turn to outside resources. I am also currently in the process of applying for a grant to open a computer lab in my school that is not used for instruction so would be available for student use any time of day. I will keep you posted on the progress being made.

Wednesday, May 26, 2010

And Action

Since establishing my game plan I have been researching local organizations, businesses, and conferences that can help further my knowledge of technology applications for student’s success. We were recently told our placements for the upcoming 2010-2011 school year and I will again be teaching in an inclusion fourth grade classroom. To ensure that I am able to help each learner meet their potential I found a local Assistive Technology conference and have filed the necessary paperwork to attend. I have also found valuable web resources and blogs to keep abreast of up to date research and methodologies at http://www.assistivetechnologycenter.org/ I also went on the New Jersey State Department of Education and found links to state sponsored sites as well at the following address: http://www.state.nj.us/dcf/divisions/operations/education/assistive.html

To meet my goal of using technology to increase communicate and collaborate with peers, parents, and the larger community to nurture students learning I have paired up with a fourth grade teacher from another in district school. We plan to collaborate between classes by setting up a podcasting site. Students will create podcasts of content material covered and will share it across schools. The receiving school will then be the audience that will be able to provide feedback to the creators. Since this will be done using the internet, parents will also be provided the web address and will be better attuned to what their students are learning in school and will also be able to provide feedback.

The question that remains is when working with students and publishing work in a public domain how can I stay within the confidentiality parameters? I have tried to collaborate with my schools technology specialist, but have not been successful getting support. My next step is to venture out on my own by seeking clearance and guidance from my building administrator. I will keep you posted!

Wednesday, May 19, 2010

Time for Action

In order to meet my goal of using technology to communicate and collaborate with peers, parents, and the larger community to nurture students learning, I need exposure and practice with current technology programs. The resources I will need are continued research of current trends and attendance to conferences and seminars. Success with technology will come with patience and practice.

To be successful with technology one needs to be flexible and confident in experimenting with different soft and hard ware. Therefore, what I need most is the time to experiment and implement technology into classroom practice and communication. My main goal is to meet the needs of all learners and to prepare students to be successful in the uncertain future.

The steps I have taken so far are familiarizing myself with blogging and podcasting sites and functions. Also, I am earning my degree in integrating technology into the classroom which has exposed me to many new programs and allowed me to practice using them. I am also registered to attend a conference this summer on how to support the 21st Century Learner. I plan to continue to implement new programs each year and to seek out support from colleagues and professional organizations.

Thursday, May 13, 2010

GAME

The two NET indicators I chose were II-A: Identify and locate technology resources and evaluate them for accuracy and suitability and V-D: Use technology to communicate and collaborate with peers, parents, and the larger community to nurture students learning. My goals are to learn how to better evaluate technology for use in the classroom setting and to find a way to use technology to communicate outside my classroom.

The first action I have already started is to work towards earning my masters degree in Integrating Technology in the Classroom. I have learned about blogs, RSS feeds, podcasts, voice threads, and the level of engagement that can be reached through implementing technology in the classroom. I also plan to attend a summer seminar on the Excitement for 21st Learners. The seminar is to introduce free technology resources available for all teachers to use in their classrooms. I am hoping to learn about programs that can be used to enhance the curriculum to increase student engagement and interest (Laureate, 2009).

I will be able to evaluate the resources presented for appropriateness in my classroom by asking 3 questions; what content information do my students need, what instructional strategy will I use, and what resources do my students need? (Cennamon, Ross, Ertmer, 2009). My district has a strict privacy policy that does not allow access to blog sites from school computers. Therefore, I will have to appeal to my district or access my communication site from home. I will monitor my progress by my success rate with implementing both programs to enhance my students understanding of the curriculum and my ability for my students and I to communicate with an audience outside the boundaries of the classroom.

Each year teachers in my school are asked to develop and evaluate their PGIP, (professional growth implementation plan). My plan for this year is to research and implement technology to both enhance the curriculum and to globalize student work. I will extend my learning by continuing to search for and attend seminars based on implement technology and problem based learning. I also plan to research articles that will introduce me to new methods and software available. Technology is forever changing and therefore, staying abreast of current trends takes constant effort.

References;

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: a standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.

Laureate Education, Inc. (Executive Producer). (2009). Program four. Enriching content area learning experiences with technology part I. Integrating technology across the content areas. Baltimore: Author

National Education Standards for Teachers (NETS-T) located at http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/
2008Standards/NETS_T_Standards_Final.pdf

Sunday, April 25, 2010

21st Literacy Reflection

Throughout this course I felt justified in much of my teaching. However, one striking revelation I had is that how to find, evaluate, and synthesize on line information needs to be directly taught to students. Students are not yet educated consumers and need to be taught how to be critical evaluators. Teaching how to search for information using a variety of search terms, use the ABC's of evaluating a web site, and synthesizing information from multiple sources are all necessary skills for future success in school and career.

From this day forward I plan to directly teach these skills using the think aloud method. I will demonstrate the steps and thinking that occur when searching for information. I will then continue to how to use the ABC's of evaluating web sites. Also necessary will be how to read a website when all information may not be necessary and tools like the find search that can direct you to a particular answer. Also, the students use graphic organizers to help organize and synthesize the information gathered.

One professional development goal I have for myself is find additional ways to help students evaluate and synthesize information gathered. I plan to incorporate the ABC's learned in this class as well as additional strategies learned through research. Once students are critical consumers I would like them to be able synthesize and use the credible information. I am looking forward to applying the information I have already learned and researching to take it further.

Saturday, December 26, 2009

Bridging Learning Theory, Instruction, and Technology Reflection

My personal learning theory has only been strengthened through the learning’s in this course. My teaching style still follows the social constructivism theory including collaborative group work as well as fully engaging students in the learning process (Laureate, 2009). However, new information presented has taught me the importance of maintaining current on education research. Dual coding or using multi-modalities to present and learn information has been proved to be most effective in moving information to long term memory (Laureate, 2009). Also, the use of images will help strengthen student’s ability to retain information.

This course has affected my teaching by reminding me that technology is most effective when used by the students not at them. I plan to continue to use the SmartBoard as a tool to encourage participation amongst students. I will incorporate images into presentations to help student’s link information to prior knowledge (Laureate, 2009). Another technology tool that I will be using with my students is the Voice Thread. The Voice Thread allows student’s to communicate and share their work with a live audience. Many of today’s businesses center on virtual board rooms where groups work together via live satellite. Providing an audience for student work may also help develop intrinsic motivation.

One permanent change in my teaching will be the use of images in presentations, assignments, and assessments. Images help students to link new information to prior knowledge, which is the ultimate goal for an educator. Another goal of mine is to use technology to engage students into the lesson and help immerse them in the learning.


References:

Laureate Education Inc., (2009). Behaviorist Learning Theory. Bridging learning, theory,instruction, and technology. Baltimore.

Friday, December 4, 2009

Voice Thread

Hi All,

I created a voice thread on bullying and it's affects on classroom learning. Please feel free to let me know what you think.

http://voicethread.com/#u656501


Thank you,
Courtney

Wednesday, December 2, 2009

Collaborate to Learn

The Social Learning Theory states that student's learn best when working with others. In Vygotsky's Zone of Proximal Development students need varying levels of support to learn at their instructional level (Laureate, 2009). The person supplying the support does not have to be an adult or teacher. The support can come from a peer in the form of a partner or member of a cooperative group. In a cooperative group each member is responsible for the success or learning of each other (Laureate, 2009).

Another primary component of the social learning theory is that students are actively engaged in building while conversing with each other. Technology provides many avenues for students to engage in learning while creating artifacts. Students can create web pages; solve web quests, or other multimedia tool such as power point (Pitler, Hubbell, Kuhn, & Malenoski, 2007).

Working collaboratively also supports the social learning theory through problem based learning. By working cooperatively to solve a problem, each student brings a unique perspective and strength to the project. Students cooperate to learn, apply their knowledge, and demonstrate their understanding by developing a solution. Through consistently working in collaborative groups, students build their communication, leadership, and team work skills (Pitler et al, 2007).

References:

Laureate Education Inc., (2009). Social Learning Theories. Bridging learning, theory, instruction, and technology. Baltimore.

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.

Tuesday, November 24, 2009

Technology and the Constructionist

Often when we think of building, we picture hammers, nails, or building blocks. The constructionist theory is based on creating personal artifacts or learning while building (Laureate, 2008). However, an artifact can come through creating a spreadsheet, word document, power point, or other technical avenue. When students build or create a document, they are applying information learned and demonstrating knowledge, all while being immersed in the process (Pitler, Hubbell, Kuhn, & Malenoski, 2007).

The common thread between the constructionist theory and generating hypothesis and problem / project based learning, is that the learner is engaged in the process and is leading the discovery. The learner is forced to either assimilate or accommodate new information to maintain equilibration (Laureate, 2008). The information needs to be relevant to the content and the output based on student choice. The role of the teacher in problem based learning is that of a guide, allowing the student to be increasingly involved (Orey, 2001).

When students link or network new information to their schema, they are helping to create long-term memories. This will allow students to apply the information to higher level thinking and create a first hand artifact using technology.

References:

Orey, M.(Ed.). (2001). Emerging perspectives on learning, teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/index.php?title=Main_Page

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.

Sunday, November 22, 2009

Ellis Island Virtual Field Trip

I recently created a concpet map to go along with a virtual field trip of Ellis Island by Scholastic.

Ellis Island Virtual field trip: http://teacher.scholastic.com/activities/immigration/tour/

Concept Map: http://mywebspiration.com/view/266146a21f9b

Enjoy if you would like!

Courtney

Wednesday, November 18, 2009

Technology Tools to Support the Cognitive Theory

Students learn best when engaged in a lesson using as many modalities as possible. Dr. Michael Orey states that using images dual codes information in the brain as it links pictures with their labels(Laureate, 2008). This provides the brain two different avenues to link into. In Using Technology with Classroom Instruction that Works, combination notes highlight dual coding by recording notes in 2 modes (Pitler, Hubbell, Kuhn, & Malenoski, 2007). Combination notes link written thoughts with visuals and then summarize the overall message. Inspiration / Kidspiration is another program that aids in student's organization of their thoughts. It helps student’s link ideas together, therefore creating networks in their mind, moving information from short term memory to long term declarative memory (Laureate, 2008). As teachers it is our goal for students to be able to retain and apply information learned. Using technology to support brain based research; we can create networks and increase the percent of information moving into long term memory.

References:

Orey, Michael. (2008). Laureate, Inc. Cognitive Learning Theories, Baltimore.

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.

Wednesday, November 11, 2009

Technologies Role in the Behaviorist Learning Theory

Learning theories encourage active learners fully engaged in the learning process (Laureate, 2009). Using technology is a way to engage the learner and help link new information to prior knowledge. For example, when learning to plot on an x and y axis in math, the program Battlegraph can help link new information to old memories (Pitler, Hibbell, Kuhn, & Malenoski, 2007). Most students are at least familiar with board games, and maybe even Battleship itself. Also, many of today’s students are interested in and engaged by video games. Incorporating a familiar game in video style, helps engage the learner and link new material to prior knowledge. Using content related games can also be a way to reward, reinforce, those who complete their homework, or who stay focused and complete class work on efficiently. This use of Battlegraph is one example of using technology to support the behaviorist learning theory.

Another way that the instructional strategies in the text, Using Technology with Classroom Instruction that Works (Pitler, et al, 2007) align with the behaviorist theory of learning is that learning and brain activity is tied to emotion (Laureate, 2009). When students are engaged and having fun, their brains will retain the information more efficiently. Many of the internet sites recommended involve games or activities the students can play. For example, when visiting the Starfall.com site, I read a story about a dragon and then completed a puzzle where I had to arrange words to form a sentence (Pitler et al, 2007, pg. 196). When I arranged the words correctly the computer read the sentence aloud to me and then I was able to watch the dragon act out the sentence. When I purposefully misplaced a word, I was unable to continue until I moved the word to the correct location. This is an example of the reinforcement conditioning with the behavioral learning theory. When I demonstrated the appropriate or desired behavior the computer reacted by reading to me and displaying animation. Without the correct response, I did not receive the reward.

When implementing the behaviorist learning theory, your reward target behaviors and punish to decrease alternative behaviors. Using technology is automatically seen as a reward by most students. When the computer or program provides the added reinforcement of moving on the next level, or watching an animated cartoon upon completion, the reinforcement is that much stronger. Teachers need to be cognoscente of how often these programs are being used. As with any reward, it can lose it’s effectiveness when it loses it’s appeal.

References:

Laureate Education Inc., (2009). Behaviorist Learning Theory. Bridging learning, theory, instruction, and technology. Baltimore.

Laureate Education Inc., (2009). Brain Research and Learning. Bridging learning, theory, instruction, and technology. Baltimore.

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.

Sunday, November 8, 2009

Welcome!

Hi Group 1! I am excited to be learning from you during this class. I hope you are all off to a great start to your year. I am currently watching the end of the Giants game hoping that they don't blow it in the last 2 minutes. Let's go Defense!